Our Settings - The Elder Scrolls IV: Oblivion GPU Performance

Our Settings

We tested at two major settings, one we defined as High Quality and the other we called Medium Quality. The settings were as follows:

 Oblivion Performance SettingsHigh Quality Medium Quality
Resolution1280x10241024x768
Texture SizeLargeMedium
Tree Fade50%25%
Actor Fade65%50%
Item Fade65%50%
Object Fade65%50%
Grass Distance50%25%
View Distance100%100%
Distant LandOnOn
Distant BuildingsOnOn
Distant TreesOnOff
Interior Shadows50%30%
Exterior Shadows50%30%
Self ShadowsOnOff
Shadows on GrassOnOff
Tree Canopy ShadowsOnOff
Shadow FilteringHighLow
Specular Distance50%50%
HDR LightingOnOn
Bloom LightingOffOff
Water DetailHighNormal
Water ReflectionsOnOn
Water RipplesOnOn
Window ReflectionsOnOn
Blood DecalsHighLow
Anti-aliasingOffOff

Note that when we talk about a setting being 65% we mean that the slider is moved 65% of the way to the right. As you can see from the table above, our High Quality settings aren't as extreme as they could be and the Medium Quality settings are more suited for upper mid-range cards. Since we were dealing with such a wide spread of GPUs we had to err on the side of being more stressful in our visual settings, especially in the mid-range, in order to adequately characterize the performance of all of the GPUs. We didn't want to end up with a graph where everything performed the same because we were too lax with our detail settings.

At the end of the day, these two configurations are what we would strive for in order to get good performance while maintaining a good gameplay experience.

High End Settings


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Mid Range Settings


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Note that the ATI Radeon X850/X800 series of GPUs don't support Shader Model 3.0, which is required for HDR in Oblivion. Thus we had to leave the X850/X800 out of our default tests with HDR enabled and ran a second set of configurations with HDR disabled and Bloom enabled.

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