![]() | The subject of this article has no official English name. The name currently in use is a fan translation of the Japanese name. |
(Japanese: ポケモンピクロス Pokémon Picross) is a puzzle game for the Game Boy and Game Boy Color. A picross, from picture and crossword, is a genre of puzzle games, also known as a nonogram. It was developed by Jupiter Corporation.
While it was announced in various game magazines in Spring 1999, the game never officially released.
In September 2020, a prototype ROM of the game was posted online. Despite being a prototype, the ROM is fully playable from start to end, and even includes credits.
The game includes 217 puzzles, with each of the 151 Pokémon species from Generation I receiving at least one dedicated puzzle. Togepi from Generation II also makes an appearance.
There are also several references to the original series of Pokémon the Series: some puzzles recreate iconic scenes, and some characters' appearance or mannerisms resemble their anime incarnations.
Pokémon Picross is a nonogram puzzle game where players are presented with a grid of squares, and tasked with using a hammer and chisel to punch out the correct squares to reveal a solution image. Number clues are displayed on the outer edges of the grid's rows and columns, offering information as to how many squares should be punched out per row or column.
Each square can be either punched out, revealing a piece of the image beneath; or marked with an X, indicating that the square should not be punched out. Once all of the correct squares have been punched out (marking all "X" squares is not necessary), the puzzle will be considered complete - the solution image will be zoomed out, gain color, and display its name.
However, unlike traditional nonogram puzzles, the punched-out squares do not themselves form an image - instead, they reveal a layer below the grid that contains the outline of the image.
The game features 217 puzzles divided into 15 areas.
At the start of a puzzle, the player is offered a hint - if they accept it, they then must time two button presses to determine one row and one column of squares that will each have their solutions revealed. After this (or declining the hint), the puzzle will begin a countdown timer depending on its size:
Additional hints can be requested from the pause menu, however each will deduct 5 minutes from the puzzle's timer.
If a square is incorrectly punched out, it will be automatically corrected to an X, but time will be deducted from the puzzle's timer. The time penalty will increase with the amount of mistakes in a single puzzle attempt:
However, squares incorrectly marked with an X will not be corrected, and will not incur a time penalty.
If a puzzle's timer reaches zero, whether naturally or through penalties, the attempt is considered a failure and the player will need to try the puzzle again from scratch.
A tutorial on puzzle mechanics is available in the "Tutorial" option in the game's main menu, and is narrated by Professor Oak.
10×10 and 15×15 puzzles are played on one screen, while 20×20 puzzles are played as four separate 10×10 quadrants, each with their own separate number clues. 30×30 puzzles play similarly, as four separate 15×15 quadrants.
The top-left quadrant is always the first quadrant the player must solve.
When a quadrant is solved, the overall timer will pause, and the quadrant will display its own solve time instead. The player is then prompted to choose any of the four quadrants to attempt next. If an already-solved quadrant is selected, then it can be re-attempted for a better solve time without resetting the other quadrants. However, this retry feature is disabled for puzzles appearing in area 8 onwards, as well as the safari area.
Once all four quadrants have been solved, the overall puzzle will be considered solved.
The "Safari Picross" mode makes several changes to the rules:
A tutorial explaining some of these changes is available under "Safari Tutorial", and is narrated by Bill.
Upon completing a puzzle, it will be marked with a Poké Ball icon on the map screen. If the puzzle was completed within the puzzle's specific "par time", then it will be marked with a Great Ball instead. During a puzzle attempt, if the remaining time is still within par range, the puzzle's timer will use white text; if the par period has passed, the timer will play a sound cue and then switch to black text.
Selecting an unsolved puzzle on the map will instantly start it. Selecting an already-completed puzzle will offer the choice to replay the puzzle or view the puzzle's "data" - its entry in the Pokédex or gallery.
The game is divided into 15 areas, with most areas containing 15 puzzles each. The first 14 puzzles in each area may be attempted in any order, but the 15th puzzle can only be played once at least 8 different puzzles in that area have been marked with a Great Ball. To unlock the next area, at least 8 puzzles in the current area must be solved with at least a Poké Ball.
Most puzzles in the game each represent a Pokémon. Completing a Pokémon's puzzle will add them to the Pokédex, where their completed image can be viewed, their cry can be played, and their puzzle can be jumped to in order to retry it.
Puzzles that have been completed with a Great Ball will display a grayscale Poké Ball icon next to their name in their respective galleries.
The Pokédex will initially list 150 slots for entries. The 151st entry will appear only after solving Mew's puzzle at the end of area 10.
The player's current partner Pokémon will follow them on the map screen, as well as appear in the top-left of the screen during 10×10 and 15×15 puzzles, reacting to player actions such as making a mistake, running out of time, or successfully solving a puzzle. Each partner Pokémon also changes the background music and border color when playing puzzles.
The player starts with Pikachu as their partner Pokémon, and can obtain several others as they progress through the game.
However, partner Pokémon do not appear in 20×20 or 30×30 puzzles - a zoom-out of the puzzle appears in their place - and the puzzle border will automatically change color depending on the current 10×10 quadrant selected: blue (top-left), yellow (top-right), red (bottom-left), or green (bottom-right). Despite this, the partner's background music will still be played.
Two save files are available. The game will automatically save to the currently-played file at the following times:
Alternatively, a quick-save can be manually created from the pause menu while attempting a puzzle. Continuing from this quick-save will preserve the state of the puzzle grid - however, the quick-save will be deleted upon being loaded.
The screen shown after creating a quick-save shows Nurse Joy - this is her only appearance in the entire game.
The game includes three possible animations played alongside the credits, called "memories". Each memory will automatically play once its conditions are met. Unlocked memories can be viewed again at any time from the main menu.
If the Master memory is unlocked before the Safari memory, then at the end of the animation Misty will instruct the player to solve all Safari puzzles. If the Safari memory is unlocked first instead, Misty will tell the player to complete the Pokédex.
If both the Master and Safari memories have been unlocked, then Misty's dialogue in both memories is replaced with an acknowledgement that the player is a Pokémon Picross Master. If the memories are re-viewed from the main menu, this text will be retroactively applied to both.
The game was intended to work with the Game Boy Printer. Any completed puzzle can be printed from its corresponding gallery, or from the Pokédex.
The game also has a Super Game Boy border. However, it does not have a custom color palette, so the game will display in the Super Game Boy's default monochrome brown.
The game has numerous direct references to the original series of Pokémon the Series.
Puzzles:
Characters and partner Pokémon:
In the Master memory:
Though Pokémon Picross was never officially released, the SNES game Picross NP Vol. 1 released in 1999 included 12 Pokémon puzzles. Prior to that, the Pokémon Gold and Silver Spaceworld '97 demo also contained a Picross minigame.
The international versions of Pokémon HeartGold and SoulSilver featured a game similar to picross at the Goldenrod Game Corner, Voltorb Flip.
Pokémon Picross, a freemium game for the Nintendo 3DS also developed by Jupiter Corporation, was released on the Nintendo eShop in December 2015.
Promotional artwork
Puzzle gameplay with Bulbasaur as the partner.
Professor Oak's tutorial, with its exclusive Poké Ball puzzle.
An alternate Pikachu puzzle that only appears when idling on the title screen.
Some magazines featuring Pokémon Picross:
ncG1vNJzZmiapaGvorzEnaCaZpKquaOtxpqpnZ2eY7umwI6woKShX4W8rHGibFx6cZ2ku6CcyJypqKujlHWIjqJi